package cyber2d.core.objects;

//slick
import org.newdawn.slick.Image;
//phys2d
import net.phys2d.raw.World;
import net.phys2d.raw.Body;

/*
 * This is container for objects in game, that have bodies
 * 
 * @author Meraxupypr (Konstantin Petrukhnov)
 */
public class UniverseObject
{
	World world; //containter for body
	
	public String name;
	public Body body;
	
	public UniverseObject(World w)
	{
		world = w;
	}
	
	
	//invoked after collision if no other behaviour specified
	public void activate()
	{
		
	}
	

	public Image getImage()
	{
		
		return null;
	}
}
